Nice game, needs some more polishing toug
Questlandia is a one to two-session collaborative roleplaying game about bold personal victories in collapsing worlds. Build a weird and wonderful fantasy kingdom, and decide together if it's worth saving.
- No GM
- One to two sessions
- Collaborative storytelling
- Player-generated setting
- Weird fantasy world-building
- Humor meets high stakes
- Friendly to new & experienced roleplayers
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
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Hi Homegrown, If you can expand on that feedback that would help us and others. There's a second edition being created and more polish is a little vague. Was it the rules that seemed like they needed polish? The editing? Thank you. :)
The dice throws, for example, renderr you capable to do superhuman feats even if you're just a poor old smith. I suggest to add some kind of minor action mechanic so that you can still escape and do your stuff when something in rp turns wrong without having to end your turn and hope for the dice. Also there should be a mechanic to do more heavily interlaced stories, because now it's a nightmare to do. The main thing is the turn limit, me and my group wanted to keep playing but it was almost impossible after the turn limit, so maybe find a way to make ALSO long campaign and to have more kingdoms than one with different problems. I hope it's useful and good luck with the 2nd edition, I'm looking forward to it.